Showing posts with label News. Show all posts
Showing posts with label News. Show all posts
Monday, April 11, 2011
Jerry Lawson, Inventor of Modern Game Console, Dies at 70
By Chris Kohler of Wired.com
Gerald “Jerry” Lawson, creator of the first cartridge-based videogame console, died Saturday morning in a Mountain View, California, hospital, Wired.com has learned. Lawson was 70.
As an engineer at Fairchild Semiconductor, Lawson designed the electronics of the Fairchild Video Entertainment System, later renamed the Channel F, in 1976.
Predating the release of Atari’s Video Computer System by a year, the Channel F was the first videogame machine that used interchangeable game cartridges, which Fairchild sold separately. Previous game machines like Atari’s Pong and the Magnavox Odyssey had all their games built into the hardware. Lawson’s pioneering design set the standard for the game consoles of today.
“Jerry was an amazing personality,” said family friend David Erhart, who broke the news of Lawson’s death Monday on the Digital Press website. “He created part of the videogame industry history in Silicon Valley and it was always a pleasure to hear his stories about back in the day.”
Much of Lawson’s background is discussed in a wide-ranging interview he gave Vintage Computing and Gaming in 2009.
A lifelong engineer and tinkerer, Lawson was born in 1940 and grew up in a federal housing project in Queens, New York. As a kid, he operated a ham radio; as a teenager he earned money by repairing his neighbors’ television sets.
In the 1970s, living and working in Silicon Valley, he joined the Homebrew Computer Club, a group of early hackers that included Apple co-founders Steve Jobs and Steve Wozniak.
Lawson’s contributions to videogames began with Demolition Derby, a coin-operated arcade machine that he created in his garage while working at Fairchild.
“Fairchild found out about it — in fact, it was a big controversy that I had done that. And then, very quietly, they asked me if I wanted to do it for them,” Lawson said in the Vintage Computing interview.
Although similar machines were in development at Atari and RCA at the time, the console Lawson’s team built for Fairchild was the first cartridge-based gaming system that came to market. Although it seems simple now, making the technology work wasn’t easy.
“There was a mechanism that allowed you to put the cartridges in without destroying the semiconductors…. We were afraid — we didn’t have statistics on multiple insertion and what it would do, and how we would do it, because it wasn’t done. I mean, think about it: Nobody had the capability of plugging in memory devices in mass quantity like in a consumer product. Nobody.”
Only 26 cartridges were ever released for Channel F, all simple games like Blackjack, Space War and Bowling. When Atari released its cartridge-based system, Channel F was quickly rendered obsolete. Years later, Lawson started his own company, Videosoft, to produce Atari 2600 cartridges, but only released one, a technician’s tool called Color Bar Generator.
Last month, the International Game Developers Association honored Lawson’s pioneering efforts at Game Developers Conference in San Francisco.
“The whole reason I did games was because people said, ‘You can’t do it,’” he told the San Jose Mercury News last month. “I’m one of the guys, if you tell me I can’t do something, I’ll turn around and do it.”
In later years, Lawson had suffered the severe effects of diabetes. He lost sight in one eye and lost one of his legs to the disease, leaving him confined to a wheelchair. On Wednesday, not feeling well, he was admitted into El Camino Hospital Mountain View.
“He continued building devices to control telescopes, lasers, tools, etc. up until the day he went to the hospital,” said friend Erhart. “His workbench had more tools than most people would even know what to do with. He taught me quite a bit and I’ll miss him sorely.”
At 6:15 a.m. Saturday, Lawson died after apparently suffering a heart attack. He is survived by his wife, son and daughter. The family is planning a memorial service in mid-May.
- Wired.com
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Tuesday, March 15, 2011
Video Game Industry Hit By Disaster in Japan [ MSNBC Article ] Ways to Help Japan Victims
By Winda Benedetti (MSNBC)
Japan is home to many of the biggest companies in the video game business — Nintendo, Sony, Capcom, Square-Enix, just to name a very few. And while many of the companies themselves managed to escape the earthquake and tsunami devastation largely unscathed, the disaster is expected to impact the game industry for months to come.
Jesse Divnich, a video game analyst for EEDAR, says he expects the biggest impact on the industry to be seen in game launch delays.
"The development process in the video game industry is not flexible, so any type of hitch at all whether internal or external will delay the release of a video game," he said. "It's hard to make up lost time. So short term we will see a lot of delays."
Indeed, as we reported Monday, some game companies have already delayed titles due to the apocalyptic nature of the gameplay. But as this week has continued, publishers have announced even more launch delays in Japan.
Although Nintendo initially said it wasn't going to postpone the release of any games, Japanese games blog Andriasang reports the game giant is now pushing back the launch of "Steel Diver" — a highly anticipated game for the new Nintendo 3DS game machine. Meanwhile, Konami is delaying the launch of its Nintendo DS game "Powerful Golf."
Ubisoft also has announced it's delaying the Japanese launch of downloadable content for "Assassin's Creed: Brotherhood" called "The Da Vinci Disappearance."
These delays certainly make sense. As the nation struggles to recover, gaming is hardly the first thing on anyone's mind. But it seems delays are unlikely to stop there.
Energy conservation has become a priority issue for the country struggling to contain the damage done to its nuclear power plants. Because of that, companies have been powering down to help conserve energy and rolling blackouts have ground their work to a halt.
Famed game director Hideo Kojima (the man behind the "Metal Gear" series) posted that he'd be leaving work for power saving reasons.
Meanwhile, "Street Fighter IV" series producer Yoshinori Ono took to Twitter to update his followers on how this has impacted work there. "I could not go to R&D. Tokyo's transportation was down. Part of knock out power in Tokyo. We'll be not go back to work as usual for a while," he said.
Michael Pachter, video game analyst for Wedbush Morgan Securities, told me it's difficult to assess the extent of the impact on the gaming industry this early. He says a company like Nintendo, located several hundred miles away from the hardest hit areas, will likely not experience the kind of software development disruption other companies might.
But "It’s more difficult to assess with Sony, since they are in Tokyo, and we’re not getting a lot of news from there," he says.
Pachter and Divnich both point out that the North American game market will not be nearly as impacted as the Asian game market.
"The U.S. market is not particularly dependent upon Japanese companies for software," Pachter says. "But it is pretty dependent for hardware, so we could see a lingering impact if hardware supply is disrupted for more than a few weeks."
Certainly the day-to-day business of gaming is taking a big hit in Japan. Square-Enix has shut down their "Final Fantasy XI" and "Final Fantasy XIV" servers temporarily to help conserve energy. The company has said the servers will be shut down for at least a week.
Meanwhile, Kotaku reports that the earthquake has caused difficulty for Sony's PlayStation Network in Japan and is urging players to back up their data. The company's PlayStation information call and repair centers also have been closed down for the time being.
Microsoft has also had to shut down its Xbox 360 repair center in Japan and is postponing the launch of some Xbox Live programs it had planned to launch in Japan this week.
"Obviously, if the threat of a nuclear plant meltdown materializes, things could get much worse," Pachter said. "I just can't guess what will happen there." (That situation, in fact, grows more dire by the moment.)
Despite the difficulties the industry faces, gaming companies both in Japan and around the world have been among the very first to offer financial aid to the country and its suffering citizens.
Nintendo, Sony and Microsoft have all made big donations. Meanwhile, Zynga — maker of "FarmVille" and "CityVille" — has partnered with Save the Children to raise money for the Japan Earthquake Tsunami Children Emergency Fund. Players can donate directly here or they can buy special in-game "FarmVille" and "YoVille" items, the proceeds for which will be donated to the relief efforts.
Capcom has cut the price of its "Street Fighter IV" game in Apple's App Store to 99 cents and will be donating 100 percent of its purchase price to charity.
Their App Store plea reads: "People from all over the world, please unite with us to help people in the disaster-struck area."
msnbc.com
Other ways you can help Japan:
The American Red Cross. Using your cell phone, you can text-message donations of $10 to the agency. Text the letters REDCROSS to 90999 to make the $10 donation, or visit the organization's website.
The Salvation Army
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Thursday, February 10, 2011
Mayor Bing: "Detroit won't build RoboCop statue" .. LMAO.. awwwww
Sci-fi fans won't take no for an answer: A statue of RoboCop
must be erected in Detroit.
What started as a single suggestion for the statue on Mayor Dave "There are not any plans to erect a statue of RoboCop," Bing wrote on his Twitter account. "Thank you for your suggestion."
That statement unleashed a wave of responses from sci-fi fans and others amused by the debate.
Supporters of the statue, saying it will spur tourism and positive attention for the city, created a Facebook page called, "Build a statue of Robocop in Detroit," which encourages Bing to change his mind.
A few Facebook users are taking the matter into their own hands.
Victoria Bielecki of Phoenix pledged to buy the statue herself and "haul it all the way up there in my 1992 Suburban."
"Do you know how freaking awesome it would be for my 7-year-old to look up at a 10-foot statue of RoboCop?" the 27-year-old told the Free Press. "The city also needs something that represents security because of the crime rate there."
Others scoffed at the idea.
"Sorry, I think this idea is horrid," Carl Henry of Plymouth said on the Facebook page. "If you wanna build a statue, build one to represent an unemployed autoworker, homeless person or something deserving of recognition."
It's not a statue that Detroit needs, one poster said on Facebook.
"Detroit needs real RoboCops!" Jay Zerbel of Ferndale said.
A survey at freep.com showed 55% of 643 readers supporting the statue Tuesday evening.
While "RoboCop" remains a sci-fi classic, many Detroit boosters denounce its depiction of the city as a wasteland of crime and blight.
Contact Steve Neavling-The Detroit Free Press: 586-826-7255 begin_of_the_skype_highlighting 586-826-7255 end_of_the_skype_highlighting or sneavling@freepress.com
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WE WANT THE ROBOCOP STATUE!!!!!!!!!!! >:|
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